Selected composition excerpts from multiple video game projects I worked on.
Towards the end you can hear various pieces of music that are not game-related, which were composed for fun or with intention to upload them on Spotify & Co.
Nementic, Harikoah GmbH, Volcanic, GamesFarm, Haze Games
Dungeons 4 is a strategy game in which you play as the bad guy, while 'humor' is written in capital letters.
I was responsible for the game's sound design, including SFX synced to video, for instance in trailer and cutscenes. During development I worked as a freelancer and collaborated with the core team and composers remotely.
Realmforge Studios
Kalypso Media
2023
Sound Design, Trailer and Cutscene SFX
Enderal is a huge total conversion mod for The Elder Scrolls V Skyrim and was widely successful, featuring 12000 positive reviews on Steam, with a 93% positive rate.
My work consisted of additional sound design for the world and various objects and cutscenes. Furthermore I contributed one music composition, 'Thalgard', which can be heard in the identically named region in the game.
SureAI
SureAI
2019
Add. Sound Design, 'Thalgard' Composition
Tobla - Divine Path is a first person puzzle game. You follow instructions by a mysterious deity called Tobla. What begins as a peaceful puzzle trip soon becomes darker than you expect.
In collaboration with Nementic Games I composed an original soundtrack that represents both the brighter and darker sides of the game.
Nementic Games
Rokaplay
2024
OST Composition, Trailer Music
In Tropico 6, El Presidente makes the rules. You decide.
I worked on two DLCs for Tropico 6, creating sound effects for cutscenes, building placements and altering pre-recorded voice overs to be robotic or giving them an old phone receiver sound.
Limbic Entertainment, Realmforge Studios
Kalypso Media
2022
Add. Sound Design
Shadows Awakening is an isometric single-player RPG in which you can switch between the realm of mortals and the realm of shadows, which I tried to represent in the sound design, which offers two distinct atmospheres and creature sounds.
During my time in Slovakia I worked inhouse with the team for several years.
GamesFarm
Kalypso
2018
Sound Design, Audio Mix
Azoa is a relaxation app for mobile devices. The team has worked together with mental health coaches in order to produce a gamified gameplay experience, for players to be able to reduce stress and cool down in today's hyperactive world, for example by playing this app on their phone when coming from work.
Although working with the team mostly on a remote basis, due to the rather great distance, we had a couple of team building events and a final inhouse mixing session.
Harikoah GmbH
Harikoah GmbH
2024
Sound Design, Add. Composition, Audio Mix
Fractal Space is a first-person, story-driven adventure and puzzle game. Avoid traps, use your Jetpack and Taser-Gun to think your way through Zero-Gravity puzzles of this mysterious space station.
Haze Games
Haze Games
2021
Sound Design, Composition
'Hellmut: The Badass from Hell' is a fast-paced bullet-storm dungeon crawler.
This game being my first project when I moved to Slovakia in 2016, there working for GamesFarm and Grindstone, I composed a pumping soundtrack in which each track can switch between two versions, which we called 'modern' and 'oldschool' versions. The former being a hybrid orchestral approach, the latter an 8-bit inspired chiptune style. Hence, for each song there exist two versions which have same length, but different instruments, so they can switch on the fly, controlled by gameplay.
Volcanicc
Grindstone
2018
OST Composition, Trailer Music
Initially, Cubiverse started out as a student semester project. In this unique game idea, the player can sipe (mobile) or drag (PC) segments of 3x3x3 cube in order to rotate fields and solve puzzles. Eventually, despite continuing this game only as a side project - although team members individually worked full time in various companies - the game got ported to Steam in 2021. Due to time constraints, mobile device builds only exist locally as an inoffical version.
I made sound design and composed the soundtrack for this game.
Cubinauts
Cubinauts
2016
OST Composition, Sound Design, Audio Mix
Hi, my name is Philipp Kapusta, I work under the alias PhilsHarmony as a video game composer and audio designer from my studio in Munich, Germany.
My work covers the fields of audio design, including music or soundtrack composition, sound design and implementation into game engines as well as audio middleware.
At the age of 7 I was introduced to the piano, being my main instrument ever since. Years later, a friend handed me the sheet music to 'To Zanarkand' from Final Fantasy VII, which turned out to be the starting point of my discovery of the world of video game music. From there on I couldn't help myself but listen to soundtracks regularly and progressing to find my own style of composing, inspired by the works of my favourite composers.
Whenever I find the time, I compose in different music styles for fun and practise. Here's some examples:
To me, combining audio with video content brings both elements alive even more. Carefully adjusting and syncing what the player hears and sees I'd consider one of my greatest passions, especially when it comes to trailers. Getting both to build on top of each other kind of makes it a 1+1=3.
Thank you for your interest in my work. I'm a strong team player, so if you feel we could collaborate in order to work on something that's meaningful to you, don't hesitate to message me.